Membership
 
Ventrillo
 
1
 
Post new topic   Reply to topic    Peace Through Violence Forum Index -> Rogue
View previous topic :: View next topic  
Corvus
Cael Quinan
Legatus Legio
Consul

user avatar

Joined: 23 Oct 2007
Posts: 816

Send private message
Reply with quote

re: It's always a learning thing

0
SO, was doing some research today and came up with these stats, some of which completely blew my mind.

Combat/SS:
1 agi: +1.48 DPS
1 expertise rating: +1.40
2 attack power: +1.37
1 haste rating: +1.26
7 ArP: +1.25
1 hit rating: +1.24
1 crit rating: +1.21

Mutilate (>350 hit raidbuffed):
1 expertise rating: +1.48
1 agi: +1.43 DPS
2 attack power: +1.30
1 crit rating: +1.27
1 haste rating: +1.18
1 hit rating: +1.12
7 ArP: +0.99

This is quite different than what I'd have thought... time to re-evaluate gear choices mad


_________________




twitter:@CaelQuinan,@AshenBro_SWTOR
Corvus
Cael Quinan
Legatus Legio
Consul

user avatar

Joined: 23 Oct 2007
Posts: 816

Send private message
Reply with quote

re: It's always a learning thing

0
So, I was doing a bit more hard number research and came across the following information.

In WotLK, with changes made to a variety of areas of combat, specifically critical damage and poison damage, the specific values that rogues need have changed dramatically than form in TBC.

Of course, Attack Power and Agility are rogue essentials, there are no limits; stack them as much as possible. Following that we have stats such as Hit, Crit, Expertise, Armor Penetration and Haste. In the past, Hit wasone of the most essential stats for a raiding rogue. While it's still important, the numbers needed have changed dramatically. For crit & special attack heavy builds, like Assassination and Subtlety, the most important number to consider is the Yellow Hit Cap, which is 99 for level 83 mobs. This eliminates the 9% miss chance for special attacks.

The next important consideration is the Poison Hit Cap, which guarantees that a boss cannot resist poison damage, a newly increase source of DPS for rogues. That number is 315 at lvl 83. These two sources of data should comprise a large portion of the rogues damage. the only other remaining part is the standard melee damage, the "white damage". Technically, the *hard* hit cap is 918, but unless you're only auto-attacking *(and therefore watching TV, sleeping, or surfing pr0n during a raid) then maxing hit is pretty much useless.

The next most important stat after Hit is Expertise, which mitigates dodges to your attacks. The goal here is 26 Expertise or 214 expertise rating. Once you're reached those, then the mobs can no longer dodge your attacks from behind.

After expertise comes Crit, which should be liberally stacked, followed by Haste. Haste is a stat that can be added, but who's benefits can be marginal. While Haste does increase swing frequency and cooldowns on most skills, the issue arises that it doesn't improve energy regeneration. Since most rogues will be limited not by the speed of their attacks or the cooldowns of their strikes, but instead the regeneration of their energy, this stat, while useful is less useful outside of combat specs (which boast a higher amount of white damage).

Finally is armor penetration. Armor Penetration is something of an all or nothing skill. ArP is useful only in large amount, specifically 200+. Below 200, the points value of the stat is outweighed by the points value of nearly any other stat a rogue can have, simply because you get more DPS per point with them than with a single point of ArP. Thus ArP and Haste are the final stats a rogue should stack, barring white-centric combat builds.


_________________




twitter:@CaelQuinan,@AshenBro_SWTOR
Posts from:   
Post new topic   Reply to topic    Peace Through Violence Forum Index -> Rogue All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
 
 
Raid Summary
Latest Item(s)
Wodin's Lucky Necklace
Ebonfang
for 275
Shaft of Glacial Ice
Rohann
for 0
Chestguard of the Failed Experiment
Coppereyes
for 389
Bloodstained Surgeon's Shoulderguards
Coppereyes
for 291
Neverending Winter
Kearsarge
for 583
Whispering Fanged Skull
Corvus
for 291
Scourgelord's Baton
Thiria
for 99
Citadel Enforcer's Claymore
Ebonfang
for 389
Abomination Knuckles
Kukander
for 583
Cloak of Many Skins
Ebonfang
for 50
Bloodstained Surgeon's Shoulderguards
Thiria
for 75
Scourge Stranglers
Rohann
for 75
 
Most Recent Images
Uploaded by: Razthal on 2011-01-09 19:14:07
I made a mess...
Uploaded by: Razthal on 2010-12-04 21:51:14
Fire
Uploaded by: Kratoes on 2010-10-31 14:39:56
Uncle Sam
Uploaded by: Kratoes on 2010-10-31 14:36:58
Avatar
 
Last Forum Posts
TopicAuthorPostedReplies
User Comment ImageView in Descending OrderStrategy: Throne of the Four Winds by Briareus4804 days ago2 Replies
User Comment ImageView in Descending OrderAPPROVED - App: Edehel - by Corvus Duskblade by Tioga4811 days ago2 Replies
User Comment ImageView in Descending OrderStrategy: Blackwing Descent by CassyEggy4823 days ago1 Replies
User Comment ImageView in Descending OrderStrategy: Bastion of Twilight by CassyEggy4823 days ago1 Replies
Last Forum Post RSS Feed
 
Calendar
 
Raid Signups
 
Raid Progression
 
EPGP Markets
 
Server Status
 
1